The methods of Neuro-Linguistic programming are the specific techniques used to perform and teach Neuro-Linguistic Programming, a movement which teaches that people are only able to perceive a small part of the world using their conscious awareness, and that this view of the world is filtered by experience, beliefs, values, assumptions, and biological sensory systems. NLP argues that people act and feel based on their perception of the world rather than the real world.
NLP teaches that language and behaviors (whether functional or dysfunctional) are highly structured, and that this structure can be 'modeled' or copied into a reproducible form. Using NLP a person can 'model' the more successful parts of their own behavior in order to reproduce it in areas where they are less successful or 'model' another person to effect belief and behavior changes to improve functioning. If someone excels in some activity, it can be learned how specifically they do it by observing certain important details of their behavior.
NLP embodies several techniques, including hypnotic techniques, which proponents claim can effect changes in the way people think, learn and communicate. NLP is an eclectic field, often described as a 'toolbox' which has borrowed heavily from other fields in collating its presuppositions and techniques.
NLP calls each individual's perception of the world their 'map'. NLP teaches that our mind-body (neuro) and what we say (language) all interact together to form our perceptions of the world, or maps (programming). Each person's map of the world determines feelings and behavior. Therefore, impoverished - and unrealistic - maps can restrict choices and result in problems. As an approach to personal development or therapy it involves understanding that people create their own internal 'map' or world, recognizing unhelpful or destructive patterns of thinking based on impoverished maps of the world, then modifying or replacing these patterns with more useful or helpful ones. There is also an emphasis on ways to change internal representations or maps of the world in order to increase behavioral flexibility
The main Techniques of neuro-linguistic programming are the following.
Anchoring
NLP teaches that we constantly make «anchors» (associations) between what we see, hear and feel and our emotional states. While in an emotional state if a person is exposed to a unique stimulus (sight, sound or touch) then a connection is made between the emotion and the unique stimulus. If the unique stimulus occurs again, the emotional state will then be triggered. NLP teaches that anchors (such as a particular touch associated with a memory or state) can be deliberately created and triggered to help people access 'resourceful' or other target states. Anchoring appears to have been imported into NLP from family therapy as part of the 'model' of Virginia Satir.
Future pacing
A technique of asking a person to imagine doing something in the future and monitoring their reactions. It is typically used to check that a change process has been successful; (i.e. by observing body language when the person imagines being in a difficult situation before and after an intervention). If the body language is the same then the intervention has not been successful. Future pacing can be used to «embed» change into the contexts of the future. It gives a person the experience of dealing positively with a situation before they get into that situation in reality. This is based on visualization where the mind is assumed not to be able to tell the difference between a scenario which is real and one which has been clearly visualized. The theory is that, having visualized positively, when the subject encounters the situation again in reality the visualized experience will serve as a model for how to behave, even though this experience was imagined. The mind cannot tell the difference between the visualization and reality so it accepts the visualization as reality and makes the change.
Swish
The swish pattern is a process that is designed to disrupt a pattern of thought from one that used to lead to an unwanted behavior to one that leads to a desired behavior. This involves visualizing a 'cue' which leads into the unwanted behavior, such as a smokers hand moving towards the face with a cigarette in it, and reprogramming the mind to 'switch' to a visualization of the desired outcome, such as a healthy looking person, energetic and fit. In addition to visualization, auditory sound effects are often imagined to enhance the experience. Swish is one of the techniques that involves the manipulation of submodalities.
Reframing
Another technique, "reframing" functions through changing the way you perceive an event and so changing the meaning. When the meaning changes, responses and behaviors will also change. Reframing with language allows you to see the world in a different way and this changes the meaning. Reframing is the basis of jokes, myths, legends, fairy tales and most creative ways of thinking. There are examples in children's literature. Pollyanna would play The Glad Game whenever she felt down about life, to remind herself of the things that she could do, and not worry about the things she couldn't. Alice Mills also says that this occurs in Hans Christian Andersen's story where to the surprise of the ugly duckling, the beautiful creatures welcome and accept him; gazing at his reflection, he sees that he too is a swan. Reframing is common to a number of therapies and was not original to NLP.
An example of reframing is found in the «six-step reframe» which involves distinguishing between an underlying intention and the consequent behaviors for the purpose of achieving the intention by different and more successful behaviors. It is based on the notion that there is a positive intention behind all behaviors, but that the behaviors themselves may be unwanted or counterproductive in other ways. NLP uses this staged process to identify the intention and create alternative choices to satisfy that intention.
Well-formed outcome
In NLP this is one of a number of 'frames' wherein the desired state is considered as to its achievability and effect if achieved. A positive outcome must be defined by the client for their own use, be within the clients power to achieve, retain the positive products of the unwanted behaviors and produce an outcome that is appropriate for all circumstances.
Ecology
This is a frame within which the desired outcome is checked against the consequences in the clients life and relationships from all angles.
Parts integration
Parts Integration is based on the idea that different aspects of ourselves are in conflict due to different perceptions and beliefs. 'Parts integration' is the process of integrating the disparate aspects of the self by identifying and then negotiating with the separate parts to achieve resolution of internal conflict. Parts integration appears to be modeled on 'parts' from family therapy and has similarities to ego-state therapy in psychoanalysis.
VK/D
VK/D stands for 'Visual/Kinesthetic Dissociation'. This is a technique designed to eliminate bad feelings associated with past events by re-running (like a film, sometimes in reverse) an associated memory in a dissociated state. It combines elements of Eriksonian techniques, spatial sorting processes from Fritz Perls, reframing and 'changing history' techniques.
Metaphor
Largely derived from the ideas of Bateson and the techniques of Erikson, 'metaphor' in NLP ranges from simple figures of speech to allegories and stories. It tends to be used in conjunction with the skills of the Milton model to create a story which operates on many levels with the intention of communicating with the unconscious and to find and challenge basic assumptions.
State management
Sometimes called state control, is a neuro-linguistic programming (NLP) technique involving actively trying to control the emotional and mental state of an individual. One method to actively achieve state management anchoring where an individual associates a particular physical stimulus. It is used as both a self-help method and a therapeutic hypnotherapy technique.
Sleight of Mouth
Is a system of language patterns for persuasion. The concept was devised by Robert Dilts who modeled the argument and persuasion skills of Richard Bandler (the co-founder of NLP). By breaking down the methods, Dilts came up with 14 original patterns. Others, such as Steve and Connirae Andreas, have added even more patterns beyond these original 14. As with other facets of the NLP system, the intention behind formalizing the study of influence is to allow people to understand the process, and to duplicate those skills through the direct application of one or more of the Sleight of Mouth patterns. The name "Sleight of Mouth" builds off the phrase "Sleight of Hand" which refers to a magician's skills in making things happen which appear impossible.
NLP AS QUASI-RELIGION
Sociologists and anthropologists – amongst others –have categorized NLP as a quasi-religion belonging to the New Age and/or Human Potential Movements. Medical anthropologist Jean M. Langford categorizes NLP as a form of folk magic; that is to say, a practice with symbolic efficacy – as opposed to physical efficacy – that is able to effect change through nonspecific effects (e.g., placebo). To Langford, NLP is akin to a syncretic folk religion that attempts to wed the magic of folk practice to the science of professional medicine. Bandler and Grinder were influenced by the shamanism described in the books of Carlos Castaneda. Several ideas and techniques have been borrowed from Castaneda and incorporated into NLP including so called double induction and the notion of "stopping the world" which is central to NLP modeling. Tye characterizes NLP as a type of "psycho shamanism". Fanthorpe see a similarity between the mimetic procedure and intent of NLP modeling and aspects of ritual in some syncretic religions. Hunt draws a comparison between the concern with lineage from an NLP guru – which is evident amongst some NLP proponents – and the concern with guru lineage in some Eastern religions.
Bovbjerg identifies NLP as a New Age "psycho-religion" and uses NLP as a case-study to demonstrate the thesis that the New Age psycho-religions such as NLP are predicated on an intrinsically religious idea, namely concern with a transcendent «other». In the world's monotheistic faiths, argues Bovbjerg, the purpose of religious practice is communion and fellowship with a transcendent 'other', i.e. a God. With the New Age psycho-religions, argues Bovbjerg, this orientation towards a transcendent 'other' persists but the other has become "the other in our selves", the so-called unconscious: "the individual's inner life becomes the intangible focus of psycho-religious practices and the subconscious becomes a constituent part of modern individuals' understanding of the self. Bovbjerg adds, "courses in personal development would make no sense without an unconscious that contains hidden resources and hidden knowledge of the self." Thus psycho-religious practice revolves around ideas of the conscious and unconscious self and communicating with and accessing the hidden resources of the unconscious self—the transcendent other. According to Bovbjerg the notion that we have an unconscious self underlies many NLP techniques either explicitly or implicitly. Bovbjerg argues, "through particular practices, the NLP practitionerqua psycho-religious practitioner expects to achieve self-perfection in a never-ending transformation of the self."
Bovbjerg's secular critique of NLP is echoed in the conservative Christian perspective of the New Age as represented by Jeremiah who argues that, the ′transformation′ recommended by the founders and leaders of these business seminars has spiritual implications that a non-Christian or new believer may not recognize. The belief that human beings can change themselves by calling upon the power (or god) within or their own infinite human potential is a contradiction of the Christian view. The Bible says man is a sinner and is saved by God's grace alone.
Дата: 2019-02-25, просмотров: 319.